Gilded Rose Kata

Hi and welcome to team Gilded Rose. As you know, we are a small inn with a prime location in a prominent city ran by a friendly innkeeper named Allison. We also buy and sell only the finest goods. Unfortunately, our goods are constantly degrading in quality as they approach their sell by date. We have a system in place that updates our inventory for us. It was developed by a no-nonsense type named Leeroy, who has moved on to new adventures.

Your tasks

Your tasks are to :

  • Add the new feature to our system so that we can begin selling a new category of items.

  • Present the system as a web application so that we can take orders worldwide.

First an introduction to our system:

  • All items have a SellIn value which denotes the number of days we have to sell the item

  • All items have a Quality value which denotes how valuable the item is

  • At the end of each day our system lowers both values for every item

Pretty simple, right? Well this is where it gets interesting:

  • Once the sell by date has passed, Quality degrades twice as fast

  • The Quality of an item is never negative

  • “Aged Brie” actually increases in Quality the older it gets

  • The Quality of an item is never more than 50

  • “Sulfuras”, being a legendary item, never has to be sold or decreases in Quality

  • “Backstage passes”, like aged brie, increases in Quality as it’s SellIn value approaches; Quality increases by 2 when there are 10 days or less and by 3 when there are 5 days or less but Quality drops to 0 after the concert

New feature

We have recently signed a supplier of conjured items. This requires an update to our system:

  • “Conjured” items degrade in Quality twice as fast as normal items

Feel free to make any changes to the UpdateQuality method and add any new code as long as everything still works correctly. However, do not alter the Item class or Items property as those belong to the goblin in the corner who will insta-rage and one-shot you as he doesn’t believe in shared code ownership (you can make the UpdateQuality method and Items property static if you like, we’ll cover for you).

Note
The examples shown here are generated from the source code. They therefore represent the behavior of the application at any times. Non regression is ensured by checking the absence of change in this document. Learn more here https://github.com/sfauvel/documentationtesting

View source of project on Github

Inn test

Example of evolution by item

Item +5 Dexterity Vest

All items have a SellIn value which denotes the number of days we have to sell the item

All items have a Quality value which denotes how valuable the item is

At the end of each day our system lowers both values for every item

Once the sell by date has passed, Quality degrades twice as fast

The Quality of an item is never negative

The Quality of an item is never more than 50

5 Dexterity Vest

iteration

0

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

sellIn

10

9

8

7

6

5

4

3

2

1

0

-1

-2

-3

-4

-5

-6

-7

-8

-9

qualities

20

19

18

17

16

15

14

13

12

11

10

8

6

4

2

0

0

0

0

0

Item Aged Brie

All items have a SellIn value which denotes the number of days we have to sell the item

All items have a Quality value which denotes how valuable the item is

At the end of each day our system lowers both values for every item

Once the sell by date has passed, Quality degrades twice as fast

The Quality of an item is never negative

The Quality of an item is never more than 50

"Aged Brie" actually increases in Quality the older it gets

Aged Brie

iteration

0

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

sellIn

2

1

0

-1

-2

-3

-4

-5

-6

-7

-8

-9

-10

-11

-12

-13

-14

-15

-16

-17

qualities

0

1

2

4

6

8

10

12

14

16

18

20

22

24

26

28

30

32

34

36

Item Elixir of the Mongoose

All items have a SellIn value which denotes the number of days we have to sell the item

All items have a Quality value which denotes how valuable the item is

At the end of each day our system lowers both values for every item

Once the sell by date has passed, Quality degrades twice as fast

The Quality of an item is never negative

The Quality of an item is never more than 50

Elixir of the Mongoose

iteration

0

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

sellIn

5

4

3

2

1

0

-1

-2

-3

-4

-5

-6

-7

-8

-9

-10

-11

-12

-13

-14

qualities

7

6

5

4

3

2

0

0

0

0

0

0

0

0

0

0

0

0

0

0

Item Sulfuras, Hand of Ragnaros

All items have a SellIn value which denotes the number of days we have to sell the item

All items have a Quality value which denotes how valuable the item is

At the end of each day our system lowers both values for every item

Once the sell by date has passed, Quality degrades twice as fast

The Quality of an item is never negative

The Quality of an item is never more than 50

"Sulfuras", being a legendary item, never has to be sold or decreases in Quality

Sulfuras  Hand of Ragnaros

iteration

0

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

sellIn

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

qualities

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

80

Item Backstage passes to a TAFKAL80ETC concert

All items have a SellIn value which denotes the number of days we have to sell the item

All items have a Quality value which denotes how valuable the item is

At the end of each day our system lowers both values for every item

Once the sell by date has passed, Quality degrades twice as fast

The Quality of an item is never negative

The Quality of an item is never more than 50

"Backstage passes", like aged brie, increases in Quality as it’s SellIn value approaches; Quality increases by 2 when there are 10 days or less and by 3 when there are 5 days or less but Quality drops to 0 after the concert

Backstage passes to a TAFKAL80ETC concert

iteration

0

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

sellIn

15

14

13

12

11

10

9

8

7

6

5

4

3

2

1

0

-1

-2

-3

-4

qualities

20

21

22

23

24

25

27

29

31

33

35

38

41

44

47

50

0

0

0

0

Item Conjured Mana Cake

All items have a SellIn value which denotes the number of days we have to sell the item

All items have a Quality value which denotes how valuable the item is

At the end of each day our system lowers both values for every item

Once the sell by date has passed, Quality degrades twice as fast

The Quality of an item is never negative

The Quality of an item is never more than 50

Conjured Mana Cake

iteration

0

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

sellIn

3

2

1

0

-1

-2

-3

-4

-5

-6

-7

-8

-9

-10

-11

-12

-13

-14

-15

-16

qualities

6

5

4

3

1

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0